WB Games has announced the imminent shutdown of another of its games-as-a-service titles. This time, it is the fighting game MultiVersus. The game’s servers will be shut down on May 30, and after that, players will only be able to fight against bots.
Developer and Community Sentiments
All of us at Player First Games and Warner Bros. Games have poured our hearts and souls into this game. We will be forever grateful for the incredible support of the MultiVersus community along the way.
Financial Impact and CEO Statement
Late last year, Warner Bros. Discovery president and CEO David Zaslav made it clear that the game wasn’t delivering the results expected:
> Results were impacted by games, where we took another $100 million-plus charge on unsuccessful releases — primarily MultiVersus — in the quarter, bringing the total charge for the year to more than $300 million in our games business, which was a key driver of the revenue decline this year.
Game’s Lifespan
The fighting game MultiVersus was released on May 28, 2024 on PC and consoles of both generations, and thus lasted exactly one year.
The Future of MultiVersus
While the server shutdown marks the end of MultiVersus‘s online multiplayer experience, the game will still be available for players to enjoy offline battles against bots. This allows fans to continue experiencing the game’s unique mechanics and character roster, albeit in a limited capacity.
Reflections and Lessons Learned
The journey of MultiVersus serves as a valuable lesson for both developers and players in the gaming industry. The game’s initial hype and subsequent challenges highlight the unpredictable nature of the market and the importance of continuous innovation and player engagement. As we bid farewell to MultiVersus, we look forward to the future projects from Player First Games and Warner Bros. Games, hoping for new and exciting gaming experiences.
I even forgot about this game