Former Rockstar developer Obbe Vermeil has unveiled fascinating details about the creation of the traffic system in Grand Theft Auto 3 (GTA 3).
Hidden Mechanics Behind Traffic Lights
Interestingly, in GTA 3, even if players knock down a traffic light, NPCs continue to stop at intersections. This is because the traffic light cycle (north/south, east/west, pedestrians) is stored in the road nodes, not tied to the traffic light models themselves. This approach ensured seamless traffic behavior regardless of the visual state of the traffic lights.
Simplified Setup for Developers
Artists only needed to set up traffic lights and launch the game. The traffic system worked flawlessly without requiring any additional settings, making it a simple yet effective solution. This system was so efficient that it was even used in GTA 4.
A Removed Feature: Penalty for Running Red Lights
Initial Implementation
Interestingly, GTA 3 initially featured a mechanic where players received one wanted star for running a red light. However, this feature was quickly removed by the development team.
Reasons for Removal
While such a mechanic would have added realism, it would have become annoying given how quickly a simple traffic violation in the game could lead to a prolonged police chase. Even implementing a feature that only alerted the police when a police officer or car was present would still be frustrating for players, as they would need to scan all vehicles before running a red light.
Comparative Insight: Traffic Rules in “Mafia”
Vermeil also noted that in the case of the original Mafia game, where gameplay was slower and immersion was more important, having strict traffic rules made more sense. The slower pace allowed players to adhere to traffic regulations without significantly impacting the gaming experience.
Conclusion
These insights from Vermeil highlight the balance between realism and gameplay enjoyment in open-world games. The simplified traffic system in GTA 3 exemplifies how developers prioritize player experience while maintaining an immersive world. As game development continues to evolve, such decisions remain crucial in creating engaging and enjoyable gaming experiences.
it seems so simple, but is not