It’s been almost a month since the last major update to Deadlock. Valve recently scaled back the update cadence for the MOBA/shooter hybrid in an effort to “improve” the development process. However, that led to a much more significant update this month, with Valve completely reworking the Deadlock map.
Map Redesign
Valve writes in a blog post:
The map was reworked from four lanes to three. This involved a large number of accompanying changes throughout the map, including visuals, building placement, pathing, neutral camps, air vents, destructibles, power-ups, maneuvering areas, the central boss, etc.
New “Explore Map” Feature
Along with these changes, Valve also added an “Explore Map” feature where players can “run around an empty city to test out movement and navigation.
Changes in Gameplay Mechanics
The change wasn’t limited to simply reducing the number of lanes — Valve removed solo lanes from the map entirely, forcing players to work in pairs. While the developers don’t explain the reasoning, it’s possible this was done to prevent new players from being left alone in a lane they can’t handle. Valve has recently been adjusting the matchmaking system to make the game fairer for new players, so this change is in line with that commitment to creating a fun experience for everyone.
Additional Map Modifications
In addition to the main map changes, the update adds several bridges between tall buildings with reinforcements on them, which clearly encourages players to use vertical space. The central boss has also been moved, new neutral camps have been added, and the entire environment has become more colorful.
Technical Improvements
Technical improvements include the addition of DLSS support “as an alternative to FSR2 for temporal anti-aliasing and scaling,” a rework of the damage display system, and rounding of ziplines.
Character Modifications
Almost every playable character has also received modifications, improvements, or new animations. Unfortunately, Valve has yet to make the most welcome change: returning Fathom to his more memorable name, Slork.
Community Development
Valve’s experiment in developing the game directly with the community appears to be going well, although much now depends on how players react to these major map changes.